Wednesday, April 2, 2014

TIME DOCUMENTARY: STORY BOARD


STORY BOARD: The life of an art student is often stereotyped; and as is often with stereotypes, no one really knows all that art students do.  Do art students really draw all the time? Do they dress differently from other kids of students? Do they have work in unorganized workspaces? Do they really not sleep? In our documentary, not only do Ishita and I hope to address all the amusing stereotypes of how an art student lives, we also hope to complete them by showing how art students actually find ways to better the world we live in.






GRAPHIC NOVEL: The Departure


Understanding Comics "The invisible Art" by Scout McCloud, is a great book that informs us the time sensibility and various other attributes of creating a comic or a graphic novel. I completely loved the book for it ways of presentation of basic frameworks and templates of certain compositions along with beautifully depicting the display of words and imagery. The third project asked us to create our own person graphic Novel showcasing all the above factors, which was created in InDesign. For my graphic Novel I chose the story of my grandfather, who always wanted to travel around the world and got to when he, being the first one in his family went abroad for higher studies, and after that the story revolves around how moved from one country to the other in search of work and love.







LONG VS. SHORT TIME: Everlasting Fashion


It is true to say that technology has brought us to a deeper connectivity that moves at the speeds of digital connections. Nature, infrastructure, economy, commerce, fashion and art are diverse topics where one can considered and interplay with short time vs. long time, along with highlighting what is temporary or permanent. For our second project we were asked to create singular object 2D or 3D that embodies both Long Time and short Time. I created a shoe made out chewing gum and M&M's depicting how fashion and food can be juxtaposed with each other as a shoe which is an item of fashion never vanishes but may change over the course of time, whereas gum being an item of food is with us for a very short span of time.



TIME MAPS: Soundless

"Time can be defined as a presence of motion which is also caused by the expansion of space." For our first project titled "Time Maps" we were asked to take a minimum of 20 digital photographs of an action depicting time. There was choice to either create an installation map or a 2-D/3-D object. My images depict how time is extremely essentially where creating art is considered so I documented a spray painting on a white piece of drawing sheet. I created a mobile using my digital photographs which were glued on a somewhat different shapes of foam board, also supported by wire and two chopsticks holding them together on the top which also added to sound and an idea of childlike fun activity taking place.