STORY BOARD: The life of an art
student is often stereotyped; and as is often with stereotypes, no one really
knows all that art students do. Do art students really draw all the time?
Do they dress differently from other kids of students? Do they have work in unorganized
workspaces? Do they really not sleep? In our documentary, not only do Ishita
and I hope to address all the amusing stereotypes of how an art student lives,
we also hope to complete them by showing how art students actually find ways to
better the world we live in.
Wednesday, April 2, 2014
GRAPHIC NOVEL: The Departure
Understanding Comics "The invisible Art" by Scout
McCloud, is a great book that informs us the time sensibility and various other
attributes of creating a comic or a graphic novel. I completely loved the book
for it ways of presentation of basic frameworks and templates of certain
compositions along with beautifully depicting the display of words and imagery.
The third project asked us to create our own person graphic Novel showcasing
all the above factors, which was created in InDesign. For my graphic Novel I
chose the story of my grandfather, who always wanted to travel around the world
and got to when he, being the first one in his family went abroad for higher
studies, and after that the story revolves around how moved from one country to
the other in search of work and love.


LONG VS. SHORT TIME: Everlasting Fashion
It is true to say
that technology has brought us to a deeper connectivity that moves at the
speeds of digital connections. Nature,
infrastructure, economy, commerce, fashion and art are diverse topics where one
can considered and interplay with short time vs. long time, along with
highlighting what is temporary or permanent. For our second
project we were asked to create singular object 2D or 3D that embodies both
Long Time and short Time. I created a shoe made out chewing gum and M&M's
depicting how fashion and food can be juxtaposed with each other as a shoe
which is an item of fashion never vanishes but may change over the course of
time, whereas gum being an item of food is with us for a very short span of
time.
TIME MAPS: Soundless
"Time can be defined as a presence of motion which is also
caused by the expansion of space." For our first project titled "Time
Maps" we were asked to take a minimum of 20 digital photographs of an
action depicting time. There was choice to either create an installation map or
a 2-D/3-D object. My images depict how time is extremely essentially where
creating art is considered so I documented a spray painting on a white piece of
drawing sheet. I created a mobile using my digital photographs which were glued
on a somewhat different shapes of foam board, also supported by wire and two
chopsticks holding them together on the top which also added to sound and an
idea of childlike fun activity taking place.
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